Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Sunday, January 9, 2011

Animal Walk Cycle

As we neared the end of the semester, the projects began to get pretty difficult. This was an assignment to animate a quadrupedal walk cycle. I choose a wolf.

Saturday, November 13, 2010

Acting

Next was our first acting assignment. We had to show a character reacting to this ball. We also learned some rendering techniques.

Walk Cycle

We finally upgraded to a better rig. The project was to animate this rig in a walk cycle.

Jump

Also in Maya class we were working more with the ball and legs rig, animating a simple jump.

Perspective Modeling

Continuing with our modeling lessons in Maya class, we were instructed to model in 3-D this drawing by Herman De Vries.

Thursday, November 11, 2010

More Bouncing balls

The Maya class finally required us to use Maya for this project. Another bouncing ball assignment, this time I believe that we were supposed to depict a bowling ball, a soccer ball, ping pong ball, and a balloon.

Wednesday, November 10, 2010

Emotive Walk Cycle

The final project for the Introduction to Maya class was an emotive walk, using the rigs we already made (I changed the geometry on mine). Overall it was a solid introduction to Maya as a program.

The Lift

The next Maya project was a rather involved one. We brushed the surface of rigging as a topic and made a very simple human rig. We attached very simple geometry to the rig and were told to animate it picking up an object.

Scronkorg

The maya class took a different turn this week and we were assigned to model a creature of some sort using Maya in conjunction with z-brush. We didn't rig it but rather used constraints to connect the pieces and make it some what movable, but in the end, it's best as a still image.

Teeter Totter

Next we began to explore other basic techniques of Maya animation. I don't think I got this one quite right. The music was made by me in Sony Acid Pro.

Experimental Maya Animation

The next assignment in the Maya class was to use the animation techniques we had been learning in class to create an abstract animation.

Ball Bounce Attitudes

In the Maya class we had to animate 3 ball bounces, each describing a different emotion. The emotions were Angry, Happy and Sad.





Maya Still Life

Another class that I started in my second semester was an intro to Maya class. The first project here was to set up and photograph a still life and model, texture, and light it in Autodesk Maya. I was pretty happy with my glass shader but in retrospect, the whole thing just looks silly.