As we neared the end of the semester, the projects began to get pretty difficult. This was an assignment to animate a quadrupedal walk cycle. I choose a wolf.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Sunday, January 9, 2011
Saturday, November 13, 2010
Acting
Next was our first acting assignment. We had to show a character reacting to this ball. We also learned some rendering techniques.
Walk Cycle
We finally upgraded to a better rig. The project was to animate this rig in a walk cycle.
Jump
Also in Maya class we were working more with the ball and legs rig, animating a simple jump.
Perspective Modeling
Continuing with our modeling lessons in Maya class, we were instructed to model in 3-D this drawing by Herman De Vries.

Thursday, November 11, 2010
More Bouncing balls
The Maya class finally required us to use Maya for this project. Another bouncing ball assignment, this time I believe that we were supposed to depict a bowling ball, a soccer ball, ping pong ball, and a balloon.
Wednesday, November 10, 2010
Emotive Walk Cycle
The final project for the Introduction to Maya class was an emotive walk, using the rigs we already made (I changed the geometry on mine). Overall it was a solid introduction to Maya as a program.
The Lift
The next Maya project was a rather involved one. We brushed the surface of rigging as a topic and made a very simple human rig. We attached very simple geometry to the rig and were told to animate it picking up an object.
Scronkorg
Teeter Totter
Next we began to explore other basic techniques of Maya animation. I don't think I got this one quite right. The music was made by me in Sony Acid Pro.
Experimental Maya Animation
The next assignment in the Maya class was to use the animation techniques we had been learning in class to create an abstract animation.
Ball Bounce Attitudes
In the Maya class we had to animate 3 ball bounces, each describing a different emotion. The emotions were Angry, Happy and Sad.
Maya Still Life
Another class that I started in my second semester was an intro to Maya class. The first project here was to set up and photograph a still life and model, texture, and light it in Autodesk Maya. I was pretty happy with my glass shader but in retrospect, the whole thing just looks silly.

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