Showing posts with label rig. Show all posts
Showing posts with label rig. Show all posts

Saturday, November 13, 2010

Jump

Also in Maya class we were working more with the ball and legs rig, animating a simple jump.

Thursday, November 11, 2010

Turn Around

The same week in the Maya class we were told to make a character turn around. the Professor gave us all a generic rig to work with that was really limited so as to make us focus on what was important.